2006 INTERNATIONAL WRESTLING RULES AND
GUIDE FOR TRAINING MAT OFFICIALS
V. April
14, 2006
Several significant adjustments to the rules were introduced
at the rules clinic given by USWOA President Rick Tucci
at the US National Championships in Las Vegas on April 13, 2006.
Several rules changes that
were released as part of the v.4.6.06 update have been amended as follows:
·
Clinch
#1: There is no caution if the clinching wrestler does not score in the 30 sec.
time frame, only 1 point to the opponent is given as long as nothing illegal
was done. Still in effect
·
Clinch
#2: There shall no longer be a caution issued in the situation of a clinch
for false start, incorrect starting position or in two 30sec situations in
Greco-Roman. In all these cases there shall
only be a point awarded to the non-offending wrestlers. In the case it is the top wrestler in
Greco-Roman, the point shall be awarded to the bottom wrestler and wrestling
resumes in the neutral position.
Changes follow:
In the GR clinch position and in the regular par terre starting position the following shall apply: Wrestlers will receive one warning without
penalty for a false start or improper starting position.
If
the top wrestler is warned a 2nd time he will be given a caution, his opponent
1 point and wrestling shall be resumed in the standing position. In the GR clinch the top man is still
required to score or his opponent will receive at additional point at the end
of the 30 second period.
If
the bottom wrestler is warned a 2nd time he will receive a caution
and his opponent 2 points. Wrestling
shall resume in the same position (GR clinch or regular par terre
position).
If this happens in the
freestyle clinch position, the period is ended.
·
In
the situation where a technical superiority is achieved, two 3-point techniques
are executed or where a wrestler performs a -point technique, the period or
bout shall end and it is no longer an option for the wrestler to choose to
continue the bout to try for a fall. Still in effect
·
Freestyle
Clinch: In the freestyle clinch
situation, the head of the wrestler grasping the leg must be to the outside of
the leg being secured. Any kind of lock
may be used; hand-to-hand, hand-to-elbow, elbow-to-elbow, etc. Still in effect Also: attacking wrestler may be on one
or both knees to start. Defending
wrestler should place his hands on the back of the attacking wrestler before
the lock is made.
Additional rule adjustments
of consequence include:
·
Winning a period by a 6-point margin, two
3-point actions or a 5-point action all count towards winning a match by
technical superiority. The wrestler who
wins two periods by any of these will win the match by technical superiority
(classification points 4-0 or 4-1).
·
The criteria to determine which wrestler takes
the Greco Roman clinch first shall be the wrestler
who scored last in the first 60 seconds of the period. This is the only criteria. Cautions and values of points scored do not
matter. If the score is 0-0 then the
referee shall flip a disk.
·
What to do when the following situations occur in the GR clinch:
o When
the top wrestler has the clinch and
the action takes them out of bounds in
par terre without
a score – no penalty, resume match in the clinch for the remainder of the
30-second period.
o When
the top wrestler has the clinch and the action takes them out of bounds in par terre with a score –
resume match standing for the remainder of the 30-second period.
o When
a leg foul is committed by the bottom
wrestler while in the clinch, apply the penalty (caution + 1 or 2 points) and resume in the clinch for the
remainder of the 30-second period.
o When
a leg foul is committed by the top
wrestler while in the clinch, no
penalty – resume match standing for the remainder of the 30-second period.
o When
the top wrestler has released the clinch
and the actions takes them OB without a
score – resume match standing
for the remainder of the 30-second period.
o When
the top wrestler has released the clinch
and the actions takes them OB with a
score – resume match standing
for the remainder of the 30-second period.
o When
the top wrestler has released the clinch
and the bottom wrestler commits a leg foul – apply the penalty (caution + 1 or 2 points) and resume in the
regular par terre position for the remainder of
the 30-second period. It is the same for a leg foul committed by the bottom
wrestler during the first minute of a period.
o If
the wrestlers come to the feet, with or without the clinch lock in place, and
either steps out of bounds without scoring then the 1 point penalty is applied
and the match is resumed standing.
o If
the bottom man clams up during the clinch period after the clinch has been
released and is called for “fleeing the hold” the penalty is a caution + 1
point – resume match in regular par terre position.
o Anytime
the wrestlers leave the mat in the danger position during the clinch period –
the match is resumed in the regular par terre
position ( a “fleeing the mat” call is also likely –
caution + 2).
Significant changes and updates from
previous releases are underlined.
SLIDE #:
1. 2006 International Wrestling Rules and
Guide for Training Mat Officials
2. Introduction
3. Introduction
4. Introduction
5. Introduction
6. FILA
7. FILA
8. 2006 Rules - Must Win 2 out of 3 Periods -
·
A match
will consist of three, two-minute periods.
·
A wrestler
must win two periods to win the match.
·
If a
wrestler wins the first two periods, the match is over.
9. 2006 Rules - Ways to Win a Period -
·
If a
wrestler gains a six point lead over his/her opponent in a period, that is
considered a win by technical superiority and the period ends.
·
A wrestler
wins the period if he/she scores two 3-point holds in one period.
·
A wrestler
wins the period if he/she scores a 5-point throw.
·
The
wrestler ahead on points wins the period when the time expires.
10. Unchanged
·
The match
ends if either wrestler pins his/her opponent.
11. 2006 Rules - Going Out-of-Bounds = 1
Point -
·
Anytime
either wrestler steps into the protection area his/her opponent will receive 1
point
·
The
exception is when the attacking wrestler scores points with the hold in
progress.
12. 2006 Rules - Resume Bout Standing -
·
Anytime
the period is interrupted, wrestling will resume in the standing position
unless an infraction has been committed by the bottom wrestler.
·
Then, a
caution and points will be awarded and wrestling will resume in the par terre position.
13. New Clinches
·
In
freestyle wrestling, any period that ends with a 0-0 score goes to the clinch.
·
In each
period of Greco Roman, the wrestlers will go into a par terre
clinch at the 1 minute and 1:30 minute marks.
NOTE: GR clinch is described in
detail in “Rules Specific to GR Wrestling.”
14. Eliminated from the Rules:
·
Warnings
for passivity.
·
Choice
of position after a caution.
·
The
point for an escape.
·
The
extra point for lifts from par terre.
·
The
limitation on scoring with the ankle lace and gut wrench.
15. The Bout - 3 x 2-minute Periods –
·
Under the
new rules, matches shall consist of three periods of 2 minutes each with a
30 second break between periods.
·
At the end
of each period, one wrestler is declared the winner. The wrestler who wins two periods is declared
the winner of the match.
·
If a
wrester wins the first two periods the third period will not be contested. A fall shall end the match whatever the
period.
16. The Bout Ends
·
The bout
ends when a wrestler is declared the winner of two periods, or when a fall,
a disqualification, or an injury of one of the wrestlers is
declared:
·
A wrestler receiving 3 cautions during
the match will be disqualified.
·
Disqualification for misconduct may be
penalized by loss of the match and/or elimination from the competition.
17. The Period Ends:
·
A period
ends and a winner is declared either with:
·
Technical
superiority (all three now with the period by technical superiority),
o
when
a wrestler attains a 6 point advantage.
o
The execution of two 3-point holds regardless of the score.
o
The execution of a “grand amplitude” 5-point hold regardless
of the score.
·
However,
the bout is not stopped until the action is completed allowing for an immediate
counterattack by the defending wrestler or a fall for the attacking wrester.
·
One
wrestler ahead by points (1-5) as time expires.
18. The Bout
- Allow for the Fall –
·
In the case where a wrestler has
achieved a 6-point advantage, executed 2 x 3-point actions or executed a
5-point action, the referee must wait for a possible fall.
·
If the defending wrestler
recovers (bellys out) then the wrestling is stopped
and the winner of the period or match is declared. The winner does not have the option to
continue the period to try for a fall.
19. Period Ends With a Tie Score
·
A period is won with one
wrestler ahead by points (1-5) as time expires.
·
In the case of a period ending in a tie score the winner
shall be determined first by the wrestler with the fewest cautions then by the
value of the technical points (a 3-point action, most 2-point actions). If the tie remains, the winner shall be
determined by the last point scored.
20. Period Ends 0 - 0
- Freestyle Clinch –
·
In the
case in a freestyle or women’s match where a period ends with a score of 0 - 0,
the referee will stop the bout and order that the bout be resumed in a clinch
position.
21. Period Ends 0 - 0
- Freestyle Clinch –
·
The wrestler who wins the coin
toss will indicate to the referee which leg his opponent has to put in the
middle of the center circle.
·
He/she then clasps (any kind of
grip including elbow-to-elbow is permitted) behind the knee with the head to
the outside of the leg being secured. (and may be on
one or both knees).
·
The defending wrestler’s hands
must be placed on the opponent’s back (the back only).
·
The referee will immediately
blow the whistle to start the wrestling.
22. Freestyle Clinch –
·
The clinch lasts 30 seconds in
freestyle. If the winner of the clinch does not score, the defending
wrestler will receive one technical point. The wrestler who wins one point will
be declared the winner.
23. If a wrestler leaves the mat and the
refereeing body can determine which wrestler was the first one to step out1
point will be awarded the period ended.
·
If both wrestlers leave the mat
in the clinch situation at the same time, the refereeing body shall decide who
is at fault and award 1 point to the wrestler who is not at fault.
·
In the clinch situation, the
rule about risk does not apply and the wrestler who finds himself underneath or
dominated loses the points and the period will end (no slip throws).
·
If a wrestler carries his
opponent outside the mat without the opponent’s feet touching the ground, he
will receive a caution and 1 point will go to the opponent.
24. The Bout Sheet
·
Filling
out and completing the bout sheet for each match is the responsibility of the
officiating team.
·
Incomplete
or improperly completed bout sheets can result in pairing errors and delay the
competition.
25. The Bout Sheet
·
Before the
bout begins the Judge confirms the names and colors of the wrestlers.
26. The Bout Sheet
·
The Judge
and Mat Chair should sign the bout sheet before the match begins.
27. The Bout Sheet
·
Record the
elapsed time of the period.
·
Cross out
the loser of each period.
28. The Bout Sheet
·
If the
match ends with a fall, record the time of the fall and circle the points that
figured into the fall.
·
This will
confirm to the Pairers that a fall took place.
29. The Bout Sheet
·
Total the
technical points for both wrestlers.
30. The Bout Sheet
·
Based on
the final result of the match, determine the classification points for both
wrestlers.
31. The Bout Sheet
·
To
win a match by technical superiority (4-0 or 4-1), the winner shall win two
periods by either a six point or greater margin, two 3-point moves or a 5-point
move. These are all considered winning
by a technical superiority.
32. The Bout Sheet
·
Fill in
the time taken for the fall, default or disqualification to occur. Total the time for all periods wrestled.
33. The Bout Sheet
·
Record
the time of the day that the bout ended.
34. The Bout Sheet
·
Have the
winning wrestler sign the bout sheet or print the winning wrestler’s name in
the box and have him/her confirm it is correct.
35. 3 Man Mechanics:
·
The referee and judge work
together as a team.
·
It is primarily their
responsibility to call the bout.
·
They should position themselves
to view the match from opposing angles to properly evaluate scoring actions.
VIDEO:
1:20 Examples showing the need for 3 officials to properly evaluate
wrestling actions.
36. The Officiating Team
·
In general, the referee and the
judge call the match.
·
If the opinion of the referee
and judge are in agreement, their call stands.
·
The chair only votes if the
referee and judge disagree on a call.
·
If the chair believes that a
major error has been made by the referee and judge, he may call a conference
and ask the reason for their call.
·
The chair may not overrule the
decision of the referee and judge but after consultation may ask them to
reconsider their call.
37. Mat Position
·
After starting the match the
referee should move to a position on the mat that has the wrestlers between
him/herself and the judge.
38. Mat Position
·
Taking a position opposite the
judge allows the referee to have eye contact with the judge when necessary and
gives the mat official and judge opposing views of the action on the mat.
39. Adjust Position
·
The referee should move with the
action so as to keep the wrestlers between you and the judge while working the
outer perimeter of the mat.
40. Move With the
Action
·
As the wrestlers move around the
mat, move with the action staying to the outer edges of the mat.
·
Avoid standing in the area
between the judge and the chairman where you might block their view of the
action or get caught out of position for an out-of-bounds call.
41. Maintaining Position
·
Generally keeping to this
pattern of movement will help the mat official to have eye contact with the
judge when necessary and be in proper position to make out-of -bounds calls.
42. Returning from Out-of-Bounds
·
After out-of-bounds situations,
allow the wrestlers to return to the center of the mat as you watch and follow.
43. Adjust When Necessary
·
Often, the actions of the
wrestlers will require the mat official to move from the preferred position in
order to observe the completion of a throw..
44. The Fall
·
..or
when looking for back points or a fall.
The Fall
·
When the defensive wrestler is held
by his opponent with his shoulders against the mat for a sufficient time to
allow the referee to observe the total control of the fall, it is considered to
be a fall. The defensive wrestler’s
shoulders and head must be completely in bounds to be valid.
45. The Fall
Confirming a Fall
·
A fall called by the referee
will be valid if the judge or chair indicate their
agreement.
·
Look for confirmation first from
the judge or, failing this, from the chairman.
·
Take care to position yourself
so as not to block the view of your judge or chairman.
·
If the referee does not see the
fall, the judge and the chair may make the call.
VIDEO: :34 examples of referees getting in to
position to get confirmation and call a fall.
46. The Judge
·
The judge is an important member
of the team.
·
He must give his opinion in all
situations.
·
He may signal falls and initiate
calls for violations of the rules by raising the paddle of the wrestler at
fault.
·
He must bring to the attention
of the referee any irregularities in the bout or the conduct of the wrestlers.
VIDEO: :06 clip of judge
raising a paddle to make a call.
47. The White Paddle
·
All significant actions require
a call - even when no points are scored.
·
An example would be when the
referee indicates “no points” with his hands the judge would raise his white
paddle to show his agreement with the call.
VIDEO: :03 clip of judge
raising a white paddle to either not confirm a call by the referee or to agree with a call of no points scored.
48. Beginning the Match
·
The referee, standing in the center
of the mat, calls the two wrestlers to his side.
·
He shakes hands with them and
examines them for improper equipment, any foreign substances on their skin and
to verify that they are not perspiring and that they have a handkerchief.
·
The wrestlers shake hands and
the referee blows his whistle to start the bout.
VIDEO: :09
example of procedure for beginning a match.
49. Ending the Period
·
At the end of the 1st period the
referee shall declare the winner after consulting with members of the
officiating team.
·
He will repeat this procedure if
the other wrestler is the winner of the 2nd period.
VIDEO: :10
example of procedure for the end of the period.
50. Ending of Match Procedure
·
When the bout has ended, the
referee stands in the center of the mat facing the chairman.
·
The wrestlers shake hands,
standing on either side of the referee.
·
Immediately after the decision
is announced and the winners hand is raised, the wrestlers shake hands with the
referee.
·
Each wrestler must then shake
hands with the opponent’s coach.
VIDEO: :10
example of procedure for the end of the match.
51. Stopping & Continuing the Bout
·
In all cases where wrestling has
been stopped in standing or “par terre” position, the
match will resume standing.
·
Wrestling is stopped if:
·
one foot
touches the protection area while standing (with 1 point awarded to the other
wrestler).
·
the wrestlers
enter the zone with 2, 3 or 4 feet and stay there without executing a hold.
·
the head or
shoulders of the bottom wrestler touch the protection area while in par terre (without penalty unless fleeing the mat is called).
VIDEO: :31
examples of stopping and continuing a bout in the standing position.
52. Resuming the Bout in Par Terre
·
If the
bottom wrestler commits an illegal action in the par terre
position, he will receive a caution and 1 or 2 points will be given to his
opponent.
The bout is resumed in par terre.
VIDEO: :31
examples of stopping and continuing a bout in the standing position.
53. Starting Position in Par Terre
·
The bottom wrestler’s hands must
be apart and at least 20 cm from the knees.
·
Arms must be straight and feet
uncrossed.
·
The wrestler’s thighs cannot
touch his heels.
·
Other than his hands, the top
wrestler cannot be in contact with his opponent.
VIDEO: :07 Correct par terre
starting position.
54. Illegal Starts in Par Terre
·
Both wrestlers must wait for the
whistle to start wrestling.
·
In the event of an illegal start
by the top man, he is first issued a verbal warning; “attention”. A second warning will result in a caution
and 1 point for his opponent and wrestling will resume in the standing
position.
·
The
procedure is the same for the bottom wrestler, however, the penalty is 2 points
and wrestling resumes in the par terre position.
VIDEO: :12
Illegal starts in par terre.
55. Activity in Par Terre
·
The bottom wrestler must remain
open to attack.
·
While it is ok to hand fight, it
is not ok to grab and hold hands.
·
If bottom wrestler will not obey
commands to “open” then a caution and 1 point may be given for fleeing the
hold.
·
The top wrestler may also be
penalized if he refuses to attack the bottom wrestler.
VIDEO: :22 Must
remain open to attack in par terre or can be called
for fleeing the hold. 2 examples shown.
56. Stopping the Bout in Par Terre
·
If the top wrestler is unable to
initiate an action owing to good defensive action by the bottom wrestler, the
referee, after a reasonable period of time, shall stop the bout and resume the
match in the standing position.
VIDEO: :22
Stopping the bout in par terre after bottom man has
successfully defended his position.
57. The “Zone”
·
The zone is intended to help
eliminate wrestling on the edge of the mat and to detect the passive wrestler.
·
When the defending wrestler
steps into the zone, the referee must call “zone” in a loud voice. Upon hearing this the
wrestlers must work back to the center.
VIDEO: :18 three examples of wrestlers going
into zone then working back to the center of the ZONE.
58. No Activity in the Zone
·
When the wrestlers stand in the
zone with 2, 3 or 4 feet without any action the referee should stop the bout
and resume the match in the center of the mat in the standing position.
59. Scoring Out-of-Bounds
·
A hold begun in the standing
position in the center wrestling area is good, regardless of where it finishes.
·
If it ends in the protection
area points will be awarded according to the value of the hold.
·
Wrestlers can begin a hold in
the center and continue their actions with 3 or 4 feet in the zone provided
there is no interruption of their hold.
VIDEO: :47 Several examples of successful
attacks that score out of bounds.
60. Scoring Out-of-Bounds
·
In the case where the attacking
wrestler lands in a fall position in the protection area, his opponent shall
receive 2 points and wrestling is resumed in a standing position.
VIDEO: :13 Two examples of the attacked
wrestler scoring with a counter action out of bounds.
61. Stepping Out-of-Bounds
·
In all cases, in the standing
position, where the attacking wrestler steps (first) into the protection
area without scoring, the bout shall be stopped and 1 point awarded to
the opponent.
·
When the defending wrestler
steps in the protection area the attacking wrestler is allowed to finish his
hold. If the hold is not completed, the
bout shall be stopped and 1 point awarded to the attacking wrestler.
VIDEO: :33
Several more examples of the consequences for stepping in to the
protection area.
62. General Prohibitions
·
Wrestlers are prohibited from:
·
Head
butting, touching the face between the eyebrows and the mouth and stepping on
the feet of the opponent.
·
Pulling hair, biting, pinching,
twisting fingers and generally any hold with the intention of huring the opponent.
·
Grasping
the opponent’s singlet.
·
Talking
during the bout.
63. Illegal Holds
·
Scissors
or figure-4 around the body or head.
·
Holding the head or neck with
two hands without an arm included (in any position).
·
Peeling the fingers to break a
body lock or gut wrench.
·
Throat holds.
·
(NOTE: See the rule book for a complete list.)
64. Illegal Holds - Cadets/Women -
·
The full
Nelson.
·
3/4 Nelson with a leg hooked.
·
All
general prohibitions and illegal holds.
65. Illegal Holds - Kids -
·
Full belly-to-belly or
belly-to-back throws.
·
The cross chest cradle or “iron
cross” hold (below).
·
Lifting and returning the
opponent to the mat with unnecessary force (slam).
·
Double arm
bar with a sit-out.
·
Neck
wrench - grasping the opponent’s chin and twisting the neck.
·
All
general prohibition and illegal holds.
VIDEO: :03
Example of a full belly-to-back throw are shown.
66. Illegal Holds - Consequences -
·
Generally, if the attacking
wrestler is found to have violated the rules during the execution of a hold,
the action is voided and the wrestler at fault given a verbal warning.
·
If the attacker repeats the
violation, he can be given a caution and his opponent 1 point.
·
If the defending wrestler, by an
illegal action, prevents his opponent from developing his hold, the wrestler at
fault will be cautioned and his opponent awarded 2 points.
67. Illegal Holds - Duty of the Referee
·
Stop the illegal hold without
interrupting the bout if possible.
·
If there is no danger, allow the
situation to continue and wait for the result.
·
Then stop the match, give the
points for the hold (if any) and the caution and point(s).
VIDEO: :34
Several examples of the referee pointing out illegal actions.
68. Illegal Holds - Duty of the Referee -
·
The duties of the referee toward
the competitor committing a violation are as follows.
·
If the wrestler can carry out
the action:
·
Stop the violation.
·
Force the wrestler to release
the hold if it is dangerous.
·
Ask for a caution.
·
If the caution is confirmed,
stop the match and;
·
Assess the caution and the point.
·
Give the value corresponding to the
hold to his opponent.
·
Resume the wrestling in the position
where it was interrupted.
69. Illegal Holds - Duty of the Referee -
·
If the wrestler cannot carry out
the action:
·
Stop the match and ask for a caution.
·
If the caution is confirmed:
·
Assess the caution and award 2 points
to wrestler who was fouled.
·
Resume wrestling in the position where
it was interrupted.
70. Dangerous Holds - Dangerous holds
include:
·
Double leg
hook in the standing position.
·
Lifting the
defensive wrestler from the mat when in a bridge position.
·
Placing a
wrestler who has been lifted from the mat in a “pike” position.
·
Any hold that places an
unreasonable strain on a joint where the wrestler is unable to protect
him/herself.
·
Be prepared to stop the match
before an injury occurs.
·
The match is resumed in the
standing position.
VIDEO: :25
Several examples of dangerous holds are shown.
71. Fleeing a Hold
·
Fleeing a hold occurs when the
defending wrestler openly refuses contact in order to prevent his opponent from
executing or initiating a hold.
·
These situations can arise in
both standing and par terre positions.
·
The penalty for fleeing the hold
is a caution and 1 point.
VIDEO: :31 Examples show of wrestlers “fleeing the hold”
with the referee making the call.
72. Fleeing the Mat
·
Fleeing the mat can occur when a
defending wrestler leaves the mat to avoid an attack.
·
Fleeing the mat on the feet or
in par terre is a caution and 1 point.
·
Fleeing the mat while in the
danger position is a caution and 2 points.
·
NOTE: Fleeing should only be
called when it is very obvious to the officials.
VIDEO: :20 examples shown of wresters fleeing
the mat in par terre and in danger.
73. Slipped Holds
·
It is a “slipped throw” when a
wrestler tries to execute a hold and finds himself underneath in the par terre position without any action from his opponent.
·
Can occur
in either the standing or par terre position (ex. gut
wrench, front head lock).
·
The referee should signal “no
points” and allow the match to continue without interruption.
VIDEO: :44 Several examples of slipped throws
and slipped holds in par terre.
74. Slipped Holds
·
However,
in the case where the wrestlers come down to the mat head-to-head and the
attacker has had an opportunity to defend himself, the element of risk does not
exist and the defending wrestler may score points with a counter attack.
VIDEO: :06 An
example of the defending wrestler landing head-to-head after a throw and
scoring a takedown.
75. 1 Point Scoring Actions - Headlock
Counter -
·
If the attacking wrestler
continues to fight for a headlock on the mat and the defensive wrestler resists
it for several seconds before coming out on top it is scored as a 1-point
takedown.
VIDEO: :15 Two examples of the attacking
wrestler taking the action to the mat with a headlock and the defending wrestler resisting for a few seconds
before popping his/her head out to score a takedown.
76. Counter Actions
·
A “counter action” is a hold
that catches an opponent in his own hold and blocks him in the danger
position. It earns 2 points.
VIDEO: :53
Several examples are shown of “counter actions”.
77. Counter Attacks
·
It is a counter attack when the
wrestler on whom a move was initiated executes his own hold and succeeds in
taking the offensive wrestler to the mat for 1, 3 or 5 points.
VIDEO: :19 Several examples are shown of “counter
attacks”.
78. Out of Bounds Standing
·
Wrestlers are out of bounds
whenever either steps in the protection area (out-of-bounds).
·
If the protection area is
defined with a line than the line is considered to be out-of bounds.
·
Leaving
the mat in the standing position by a wrestler gives 1 point to the opponent
regardless of whether the wrestler was pushed out or not.
VIDEO: :39 Several examples are shown of the wrestlers
going out-of-bounds, a point being awarded and resuming the match in the standing position.
79. Out of Bounds Standing
·
On
the contrary, in standing wrestling, the action of intentionally carrying the
opponent out-of-bounds will be penalized by a caution to the attacking wrestler
and 1 point to his opponent.
79a
Out of Bounds
Par Terre
·
When
both wrestler’s are in par terre
but still neutral, the bout is stopped when the supporting points of either
wrestler go into the protection area.
·
The
match resumes in the standing position without a consequence unless the
officials determine that one of the wrestlers is fleeing the mat.
80. Out of Bounds Par Terre - Scoring -
·
Any
action, hold or counter attack executed from or in the zone is good, even if it
ends in the protection area.
·
In par terre, so long at the bottom wrestler’s head and shoulders
remain in bounds, the attacking wrestler may execute holds, even if all four
legs are off the mat.
81. 1 Point Scoring Actions - Takedowns-
·
From a neutral position the
wrestler must bring his opponent to the mat, pass behind him, and hold him down
with control (3 points of contact: a knee and two hands or two knees and a
hand).
VIDEO: 1:20 Numerous examples of 1 point
takedowns.
82. 1 Point Scoring Actions - Exposure -
·
Causing
the opponent to post on one or two outstretched arms, his back facing the mat,
without head, shoulder or elbow touching the mat.
VIDEO: :44 Numerous ways to ways to score 1 point by
exposing your opponent’s back to the mat.
83. 1 Point Scoring Actions - Correct Hold
-
·
1 point is awarded to a wrestler
who applies a correct hold and lifts his opponent off the mat from a standing
or par terre position and move
him a significant distance without placing him in danger.
·
It is not enough to just lift
the opponent off the mat and put him down again.
VIDEO: :51 Several examples of the attacking wrestler
scoring 1 point with a correct hold.
84. 1 Point Scoring Actions - Hold Down
Point -
·
A wrestler is awarded 1 point
for holding an opponent in the danger position for 5 seconds or more.
·
The referee should begin a visual
count immediately. At the end of the
five-second count, signal the points for the scoring action first and then for
the hold down.
VIDEO: :27 Several examples of the referee counting and
scoring the hold down point and the scoring action that brought the wrestlers to that position.
85. 1 Point Scoring Actions - Reversals -
·
A reversal
occurs when there is an exchange of control in par terre
with the wrestler assuming control scoring no other points during the action.
VIDEO: :41 Several
examples of the defending wrestler earning 1 point for a reversal.
86. 2 Point Scoring Actions - Danger
Position -
·
The danger position occurs when
the defensive wrestler’s head, shoulder or elbow are in contact with the mat
while their back is less than a 90 degree angle to the mat.
87. 2 Point Scoring Actions - For the
Offensive Wrestler -
·
Two points are earned by the
wrestler who places
his opponent in the “danger” position while wrestling in par terre.
VIDEO:
1:50 Numerous
ways to score two points by putting the opponent in the danger position.
88. 2 Point Scoring Actions - Counter
Actions -
·
2 points go to the wrestler who
blocks his opponent in the danger position during the execution of a hold in
either the standing or par terre position (counter action).
VIDEO: 1:27 Numerous ways to score two points by
countering the attacking wrestler’s move.
89. 2 Point Scoring Actions - Instantaneous
Fall -
·
Two points to the defending
wrestler if the attacking wrestler goes in to an instantaneous fall position or
rolls onto his own shoulders in executing a hold.
·
Generally only called during a
gut wrench when it is obvious that the attacking wrestler made no effort to
bridge or when an attacking wrestlers lands flat on his back during the
execution of a throw.
VIDEO: :09 An example of a wrestler losing 2 points
after throwing himself to his own back during a throw.
90. 2 Points + Caution Are Awarded for:
·
Using an illegal hold to prevent
the attacking wrestler from completing a hold or a fall he had initiated.
·
Fleeing
the mat in the danger position.
·
Refusing
the clinch in Greco Roman style (bottom man).
VIDEO: :23 Examples of
actions that can result in a 2 point penalty and a caution being given.
91. 3 Point Scoring Actions - From the
Standing Position -
·
Any action that takes the
opponent from feet to danger is 3 points, even if one or both of the attacking
wrestler’s knees are on the mat.
·
It need not be “direct” to
danger so long as it is the same hold and the action is continuous.
VIDEO: 1:47 Numerous
examples of ways to score 3 points from the neutral position.
92. 3 Point Scoring Actions - From the Par
Terre Position -
·
3 points are awarded for lifting
the opponent from the par terre position over a short amplitude and placing him in the danger position,
even if one or both of the defending wrestler’s hands remain on the mat or the
attacking wrestler’s knees are on the mat.
VIDEO: :21
Several examples of ways to score 3 points from the par terre
position.
93. 3 Point Scoring Actions - 360° Throw -
·
3 points are earned for a high
arching throw from either standing or par terre that
exposes the opponent’s back to the mat but the defender lands belly down.
·
Typically, a 360° rotation
occurs before landing on the mat.
·
If these throws land in danger
they would be awarded 5 points.
VIDEO: :46 Several examples of wrestlers scoring 3
points with 360° throws.
94. 5 Point Scoring Actions - Standing -
·
5 points are awarded for all
grand amplitude holds executed in the standing position that bring the
defending wrestler to a direct and immediate danger position.
·
Grand amplitude throws are high,
sweeping throws, generally above the waist, that put the opponent in immediate
danger.
VIDEO: :36
Examples of high amplitude throws directly to danger from the standing
position.
95. 5 Point Scoring Actions - Par Terre -
·
5 points are earned for holds
executed by a wrestler in the par terre position who
completely lifts his opponent off the mat with the execution of a grand
amplitude hold and projects the opponent into a direct and immediate danger
position.
·
NOTE: In the par terre
position, any complete lift from the ground executed by the attacking wrestler,
whether to danger (5 points) or belly down (3 points) is considered a grand
amplitude throw.
VIDEO: 1:54 Examples of high amplitude
throws directly to danger from the par terre and Greco
Roman clinch positions.
96. Rules Specific to Greco Roman Wrestling
- Scoring -
·
In Greco Roman wrestling, unlike
freestyle, it is necessary to accompany the opponent to the mat and to stay in
contact with him in order for a hold to score points.
VIDEO: :03 An example of a Greco Roman throw where the
attacking wrestler goes to the mat with his opponent before losing contact.
97. Rules Specific to Greco Roman Wrestling
- Use of Legs -
·
It is forbidden to grasp the
opponent below the belt line, or to trip him or to use
the legs actively to perform any action.
·
All pushing, pressing or
“lifting” by means of contact with the legs on any part of the body is
prohibited.
VIDEO: 1:02 Some
examples of leg fouls called by the referee.
98. Rules Specific to Greco Roman Wrestling
- Use of Legs -
·
Passive use of the legs and
incidental contact is permitted.
VIDEO: :11 An
example of passive use of the legs during a Greco Roman match.
99. Rules Specific to Greco Roman Wrestling
- Par Terre Position -
·
The bottom wrestler does not
have the right to bend or raise either or both of his legs to prevent a hold
from being executed.
·
If the dominated wrestler uses
his legs for defense, he will receive a caution and his opponent 2 points.
VIDEO: :06 An example of the bottom wrestler illegally bending
his legs to block a move by the attacking wrestler.
100. Rules Specific to Greco Roman Wrestling
- Par Terre Position -
·
It is forbidden for the
defensive wrestler to jump forward as this action may cause the attacking
wrestler to commit an illegal hold.
·
This is considered “fleeing the
hold” and shall be addressed first with a warning “attention”, and then with a
caution and 1 point.
·
Moving laterally to avoid a hold
is permitted.
VIDEO: :07 An example of the bottom wrestler jumping
forward at the start. The example shown
is in the GR clinch position but the rules applies to any par terre
start in a Greco Roman match.
101. GR Clinch
·
Each
period of a Greco Roman match will consist of 1 minute wrestling in a standing
position, and two 30 seconds wrestling in a par terre
position.
·
After the
1st minute, the referee will stop the match and order a wrestler in the par terre position. The wrestler who has scored the most
technical point after the one minute will take the hold. If the points are tied then the wrestler
who scored last shall take the clinch (no other criteria is
used to settle this).
102. GR Clinch
·
If neither
of the wrestlers has scored a technical point, the referee will flip a disk to
determine which wrestler will take the par terre
position. The winner of the flip will take the hold first.
·
The
defensive wrestler taking the par terre position must
place his hands and knees on the marks as illustrated.
·
His arms
and legs must be at right angles to the mat.
·
The
attacking wrestler may not touch the bottom wrestler with his legs. His feet may touch the line but may not cross
the line.
103. GR Clinch
·
In an effort to develop a fair
starting position for the Greco Roman clinch, FILA has
been testing different means to guide the position of the attacking wrestler.
·
The sets of markings shown here
are those currently in place for the 2006 wrestling season.
NOTE: At the time
that this training video was being developed, FILA was
still experimenting with different ways to control the start of the Greco Roman
clinch position. Check to see what
guidelines are currently being used by FILA and/or USA Wrestling.
104. GR Clinch Center Line (graphic of new
GR clinch line).
105. GR Clinch - Special Situations-
·
If at the
end of the first minute, a wrestler is held in the danger position, the referee
will not stop the match and the 2 mandatory par terre
positions are eliminated.
·
If at the
end of the first clinch period, a wrestler is held in the danger position, the
referee will not stop the match and the 2nd mandatory par terre
position is eliminated.
106. GR Clinch
·
To execute
the hold, the top wrestler grabs the bottom wrestler in a reverse body-lock.
The wrestler who takes the hold can be in a standing position or have one knee
on the mat.
·
The
attacking wrestler is only allowed to place his feet or knee on the line
without crossing it.
·
The arms
must be brought in simultaneously and the hands locked hand-to-hand in
order to be valid.
VIDEO: :33
several examples of the correct starting position(s) for the Greco Roman clinch
using the center line as a guide for the attacking wrestler.
107. GR Clinch
·
Once the
hold is executed, the referee whistles and the top wrestler can execute the
hold. His opponent can start defending himself.
During these 30 seconds, both wrestlers can execute all possible actions
in standing or par terre position and can earn a fall
to end the match.
VIDEO: 2:01 Once the referee blows the whistle the
wrestlers are free to execute whichever holds they wish during the 30 second period.
108. GR Clinch - No Scoring -
·
If
there is no winner after the first 30 seconds and the top wrestler has not
scored any technical points, 1 technical point will be awarded to his opponent.
NOTE: A caution is no longer awarded for
failing to score in the GR or FS clinch.
VIDEO: :11 Two examples of the period ending without the
attacking wrestler having scored. The
referee gives the top wrestler a
caution and his opponent 1 point. (Disregard the caution being awarded by the
mat official.)
109. GR Clinch - Second Clinch -
·
If there
is no winner after the first clinch, the wrestler who was on top will place
himself in the par terre position, and the other
wrestler will initiate the action.
VIDEO: :13 If the period is not decided in the first
clinch period, a 2nd 30 second clinch period is initiated.
110.
GR Clinch – Improper Starts
·
The first improper start by
either wrestler is addressed with an attention.
·
A 2nd violation by
the top contestant is addressed with a caution +1 point for the opponent and
wrestling resumes standing. The top
wrestler must still score or be penalized 1 point at the end of the 30-second.
·
A 2nd violation by
the bottom contestant is addressed with a caution + 2 points for the opponent
and the wrestlers resume the clinch position.
In this case, the top wrestler will not be penalized if he fails to
score.
VIDEO: 1:33 Several examples
of the official responding to improper starts in the Greco Roman clinch
position.
111. GR Clinch- Leaving the Mat During the 30 sec. Period
·
If
the wrestlers go out of bounds in the par terre
clinch during the Greco Roman clinch period: no penalty and resume wrestling in
the clinch position for the remainder of the 30 second period. Top wrestler must still score. If the clinch
has been released and they OB then they resume standing.
·
If
fleeing the mat is called while in the par terre
clinch position: penalize (caution +1)
and resume wrestling in the clinch position for the remainder of the 30-second
period. The top man no longer must
score.
·
If
fleeing occurs while in the danger position: penalize (caution +2) and resume
with a normal par terre start.
·
If
the wrestlers are standing and either steps first into
the protection area without scoring: penalize (1 pt) and resume wrestling in
the standing position. If it was the top
wrestler who stepped out then he must still score.
112. Marking Clinches on the Bout Sheet - An
example of how to mark clinches on a bout.
Winning a period with two 3-point moves or a 5-point move is considered winning
by a technical fall.
·
Blue wins this bout by a
decision: 0-5, 6-1, 6-0. The classification points are 3-1 since red
scored)
113. USA Wrestling Modifications - GR Clinch -
·
In USAW
Kids age-group wrestling (14 and under), when taking the clinch in Greco-Roman,
the top wrestler must begin the reverse body lock with both of his/her knees on
the mat.
114. USA Wrestling Modifications - Injury
Time -
·
2 minutes
total injury time.
·
5 minutes
for bleeding (does not include cleanup time).
·
The mat
chair shall make sure the injured athlete and his/her coach are aware of the
time.
·
If medical
personal are available, injury time shall not start until they arrive.
·
NOTE: Wrestlers will not be penalized with a
caution for taking injury time in USAW age-group competition.
THE END